miércoles, 31 de octubre de 2012
ADrive: Backup gratuito de 50 Gigabytes
lunes, 29 de octubre de 2012
sábado, 27 de octubre de 2012
Armstrong y Davis son los nombres clave elegidos para los BlackBerry Curve 9320 y 9220
Un interesante documento en el que los terminales de la familia Curve, la gama más económica de smartphones BlackBerry, parecían tomar la iniciativa en la ya próxima actualización de la plataforma a BlackBerry OS 7.1 de la mano de los BlackBerry Curve 9320 y 9220, ahora revelados bajo los nombres clave Armstrong y Davis, respectivamente, y de los que anticipamos algunas líneas generales que, posiblemente, marquen la pauta a seguir por el resto de dispositivos en un futuro a corto plazo.
Por lo pronto, aquellos que estén esperando por estos nuevos modelos, al menos a lo que a los países del viejo continente respecta, tendrán que conformarse con diferentes versiones de los modelos ya existentes, presentados en una variada gama de colores. Todo apunta a que los BlackBerry Curve 9320 y 9220 en cuestión irán dirigidos a mercados emergentes del continente africano y del este asiático, estando el primero de ellos siendo sometido a evaluación por diferentes operadores con un nueva "build" de BlackBerry OS 7.1 con la que ya estaría equipado el terminal.
No ha trascendido especificación técnica alguna de cualquiera de los dos modelos, aunque no parecen introducir ninguna característica nueva nunca antes vista en un BlackBerry, con la excepción del botón dedicado a BlackBerry Messenger.
De forma similar a los pocos "Facebook Phone" actualmente comercializados, los canadienses darán cabida en el borde izquierdo de sus smartphones a un botón de acceso directo al cliente de mensajería instantánea propio de la marca, y que tanta popularidad ha proporcionado a la gama BlackBerry Curve entre los más jóvenes.
Una pequeña variación que da continuidad a la estrategia utilizada por RIM en los últimos tiempos, aportando un mayor valor a sus terminales a través de sus capacidades para la conexión entre personas y que, sin lugar a dudas, veremos en algún que otro modelo salido de sus factorías.
jueves, 25 de octubre de 2012
http://feedproxy.google.com/~r/PocketPcLive/~3/kCbuesEkz6g/kddi-japan-launches-worlds-first-wp7-mango-the-fujitsu-is-12t.html
Microsoft, Fujitsu and KDDI, today officially launched the 'Fujitsu IS 12T', as this is the world's First mobile phone running the Microsoft Windows Phone 7 with the Mango update. This was announced on July 27th and almost a month later now, it got launched. It's happy to hear right
miércoles, 24 de octubre de 2012
Palm Pre Arrives June 6
Sprint (NYSE: S) today announced pricing and nationwide availability for the highly anticipated Palm Pre phone, offered exclusively from Sprint.
Palm Pre will be available nationwide on June 6 in Sprint stores, Best Buy, Radio Shack, select Wal-Mart stores and online at Sprint.com for $199.99 with a two-year service agreement and after a $100 mail-in rebate.
Sprint has high hopes for the device:
"It's the highest confidence I've ever had going into a device launch that this is going to be a blockbuster," said Kevin Packingham, senior vice president for product and technology development at Sprint. "I'm pretty sure we'll know within the first week."
martes, 23 de octubre de 2012
Acer CloudMobile, directo al Mobile World Congress 2012 de Barcelona
Sobre especificaciones sabemos muy poco, sólo que la pantalla es de 4.3 pulgadas, con resolución HD y un marco bastante pequeño en los laterales, y que cuenta con el logo de la prestigiosa Dolby en sus espaldas.
Aunque será una de las piezas claves, si no el teléfono más importante, de Acer en el Mobile World Congress 2012 de Barcelona, el dispositivo parece que no estará en el mercado hasta al menos el mes de julio, pero es una información que tendrán que confirmarnos en el propio evento.
lunes, 22 de octubre de 2012
Apple Announces iPhone Release Date
Source: Crave
domingo, 21 de octubre de 2012
Android Security Update
Recently, there's been a lot of news coverage of malware in the mobile space. Over on our Mobile blog, Hiroshi Lockheimer, VP of Android engineering, has posted Android and Security. We think most Android developers will find it interesting reading.
jueves, 18 de octubre de 2012
martes, 16 de octubre de 2012
Accessibility: Are You Serving All Your Users?
[This post is by Joe Fernandez, a technical writer for developer.android.com who cares about accessibility and usability. — Tim Bray.]
We recently published some new resources to help developers make their Android applications more accessible:
"But," you may be thinking, "What is accessibility, exactly? Why should I make it a priority? How do I do it? And most importantly, how do I spell it?" All good questions. Let's hit some of the key points.
Accessibility is about making sure that Android users who have limited vision or other physical impairments can use your application just as well as all those folks in line at the supermarket checking email on their phones. It's also about the Mom over in the produce section whose kids are driving her to distraction, and really needs to see that critical notification your application is trying to deliver. It's also about you, in the future; Is your eyesight getting better over time? How about that hand-eye coordination?
When it comes down to it, making an application accessible is about having a deep commitment to usability, getting the details right and delighting your users. It also means stepping into new territory and getting a different perspective on your application. Try it out: Open up an application you developed (or your all-time favorite app), then close your eyes and try to complete a task. No peeking! A little challenging, right?
How Android Enables Accessibility
One of main ways that Android enables accessibility is by allowing users to hear spoken feedback that announces the content of user interface components as they interact with applications. This spoken feedback is provided by an accessibility service called TalkBack, which is available for free on Google Play and has become a standard component of recent Android releases.
Now enable TalkBack, and try that eyes-closed experiment again. Being able to hear your application's interface probably makes this experiment a little easier, but it's still challenging. This type of interaction is how many folks with limited vision use their Android devices every day. The spoken feedback works because all the user interface components provided by the Android framework are built so they can provide descriptions of themselves to accessibility services like TalkBack.
Another key element of accessibility on Android devices is the ability to use alternative navigation. Many users prefer directional controllers such as D-pads, trackballs or keyboard arrows because it allows them to make discrete, predictable movements through a user interface. You can try out directional control with your apps using the virtual keyboard in the Android emulator or by installing and enabling the Eyes-Free Keyboard on your device. Android enables this type of navigation by default, but you, as a developer, may need to take a few steps to make sure users can effectively navigate your app this way.
How to Make Your Application Accessible
It would be great to be able to give you a standard recipe for accessibility, but the truth of the matter is that the right answer depends on the design and functionality of your application. Here are some key steps for ensuring that your application is accessible:
Task flows: Design well-defined, clear task flows with minimal navigation steps, especially for major user tasks, and make sure those tasks are navigable via focus controls (see item 4).
- Action target size: Make sure buttons and selectable areas are of sufficient size for users to easily touch them, especially for critical actions. How big? We recommend that touch targets be 48dp (roughly 9mm) or larger.
Label user interface controls: Label user interface components that do not have visible text, especially ImageButton, ImageView, and EditText components. Use the android:contentDescription XML layout attribute or setContentDescription() to provide this information for accessibility services.
Enable focus-based navigation: Make sure users can navigate your screen layouts using hardware-based or software directional controls (D-pads, trackballs and keyboards). In a few cases, you may need to make UI components focusable or change the focus order to be more logical.
Use framework-provided controls: Use Android's built-in user interface controls whenever possible, as these components provide accessibility support by default.
Custom view controls: If you build custom interface controls for your application, implement accessibility interfaces for your custom views and provide text labels for the controls.
Test: Checking off the items on this list doesn't guarantee your app is accessible. Test accessibility by attempting to navigate your application using directional controls, and also try eyes free navigation with the TalkBack service enabled.
Here's an example of implementing some basic accessibility features for an ImageButton inside an XML layout:
<ImageButton android:id='@+id/add_note_button' android:src='@drawable/add_note_image' android:contentDescription='@string/add_note_description'/>
Notice that we've added a content description that accessibility services can use to provide an audible explanation of the button. Users can navigate to this button and activate it with directional controls, because ImageButton objects are focusable by default (so you don't have to include the android:focusable='true'
attribute).
The good news is that, in most cases, implementing accessibility isn't about radically restructuring your application, but rather working through the subtle details of accessibility. Making sure your application is accessible is an opportunity to look at your app from a different perspective, improve the overall quality of your app and ensure that all your users have a great experience.
lunes, 15 de octubre de 2012
TomTom lleva su servicio de navegación a los Samsung Wave 3
Es extraño, pero la nota de prensa sólo habla de la tercera interación del teléfono Wave, cuando no creemos que haya muchos problemas para que apareciera en el resto de la familia bada, bien necesitada de software de primera calidad (por cierto, hace días se anunció Angry Birds).
No creo que haya que hacer una presentación muy profunda del servicio de TomTom, que proveerá al teléfono de Samsung de la navegación guiada en más de 35 millones de kilómetros de carreteras, en más de 200 países alrededor del mundo.
En la versión que estrenará el Wave 3 no faltarán los mapas en 3D, los puntos de interés, o la información de tráfico.
http://feedproxy.google.com/~r/PocketPcLive/~3/Z2dh_TEixCY/windows-7-catches-up-market-share-in-us.html
It was recently revealed that after about 5 monthes of AT&T and T-Mobile phones running the OS, its market share has grown to almost 2%.
domingo, 14 de octubre de 2012
http://feedproxy.google.com/~r/PocketPcLive/~3/wBgVPquyozM/get-nodo-windows-phone-7-on-htc.html
Finally, Microsoft has started rolling out the first major Windows Phone 7 update a couple of hours ago. However, the update could take a while to reach you of you have a carrier branded device.